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What would you like to see in future updates?

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Post by chiodo Fri Jan 04, 2013 9:55 pm

I think there should be a card that doesn't make you have to wait an hour for arena refreshes
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Post by Eruxilix Sat Jan 05, 2013 6:38 pm

View the alliance battles per point on the map. That would be cool. Set up a hyper link kinda deal with the logs of the victories and devastation of the battle.
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Post by Threshen Sat Jan 05, 2013 9:47 pm

chiodo wrote:I think there should be a card that doesn't make you have to wait an hour for arena refreshes

hell yes. id also like the damn casino to work!
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Post by Ser Dragoon Sun Jan 06, 2013 2:30 am

Well, at least they now allow you to move equipment from page to page Smile
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Post by fcukngabbana Sun Jan 06, 2013 10:41 am

I would LOVE to see both systems merged together so an android account can be accessed via iphone. I have put over a years worth of gameplay and money into an android account. I plan to get an iphone soon and dread not being able to access my favorite game. Sad
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Post by FOXX5 Sun Jan 06, 2013 4:55 pm

As a guild leader, I think the game should track how many alliance coins guild members are donating. It should also track how many times the participated in guild battles. Make more ranks in the guild system.
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Post by Threshen Sun Jan 06, 2013 6:26 pm

FOXX5 wrote:As a guild leader, I think the game should track how many alliance coins guild members are donating. It should also track how many times the participated in guild battles. Make more ranks in the guild system.
Commander
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couldn't agree more. i think everyoine in the guild should b aloud to see EVERTHING having to do with the guild we just cant buy it but we can see. ie buildings ect. and as for the coins and money and crystal yeah, it needs to e logged in some way
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Post by ryman112 Mon Jan 07, 2013 8:52 pm

I agree on all of the above. I just started a list myself to keep track of who is participating in the battles. Pain in the butt. Also I would like to have a sent folder on the messaging. I send so many messages I forget what I sent somtimes LOL. There is also a glitch in alliance battles were some members including myself get stuck and can't move anymore.
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Post by chiodo Tue Jan 08, 2013 12:59 am

I agree with more ranks for sure. As it stands your either in charge or just a regular member. Theres no gray area. Also i think the time for battles to commence could be brought down to one hour in my opinion. Two hours is quite the wait for a battle that usually lasts no more than 10 minutes.
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Post by Gienass Tue Jan 08, 2013 6:00 pm

Yea, this game needs more accessible details about everything...

Also, i will add a note, i'd like to be able to transfer cards and maybe even gems from castle to fort. I have 14 exp cards in my castle for inviting players and i'm trying to even out castle and fort lvl but i'm out of cards in my fort...

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Post by Threshen Wed Jan 23, 2013 5:53 pm

Gienass wrote:Yea, this game needs more accessible details about everything...

Also, i will add a note, i'd like to be able to transfer cards and maybe even gems from castle to fort. I have 14 exp cards in my castle for inviting players and i'm trying to even out castle and fort lvl but i'm out of cards in my fort...


i think transfering things in general is what they need to do.
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Post by chiodo Wed Jan 23, 2013 11:53 pm

I believe the reason they are staying away from transfering things between the fort and castle such as gems and cards is because this would create a disadvantage between people in the lower 20's level wise. Say for example you just made your fort, it would be pretty easy to just give it some half decent gems and cards and that would take away from grinding for levels and having to build up from nothing. Now maybe once you reach a certian level with both your fort and castle you could transfer such items between the two but at the very beggining i can see why it's not allowed.
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Post by Gienass Thu Jan 24, 2013 12:26 am

chiodo wrote:I believe the reason they are staying away from transfering things between the fort and castle such as gems and cards is because this would create a disadvantage between people in the lower 20's level wise. Say for example you just made your fort, it would be pretty easy to just give it some half decent gems and cards and that would take away from grinding for levels and having to build up from nothing. Now maybe once you reach a certian level with both your fort and castle you could transfer such items between the two but at the very beggining i can see why it's not allowed.

That's why you have to reach certain lvl for certain buildings, you can buy cards and gems at any time bro, so what you are saying is not valid.
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Post by chiodo Thu Jan 24, 2013 12:57 am

I wouldn't jump to the conclusion right away. Camel is a company first and foremost so of course they'll give people the option to buy things from the start. But the average person won't buy cards and gems for a new account from the beginning because at that point its not really worth it. But if you could just stock pile gems on a higher leveled castle and not have to buy them then of course its worth it. ( and in camels company view they would be losing money in that aspect because people wouldn't be forced to buy stuff if they really needed it) And to add on to your point about buildings needing certain levels, there isn't a point to transfering gems since it takes a certain level to even build a alchemy lab, which by that point the game has given you a gem or two already.
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Post by Crono22 Fri Jan 25, 2013 8:35 am

I wish they would do this. It's purely for money reasons they won't let u share gems. I do agree about the lvl tho they should make it 35+ for castle and fort then let u unlock an option to share gems. Then if u want say agility gems u could use both hero's to grind it at the same time and work together. They could even say u have to (ship) it to ur fort or whatever and make u wait 24 hours for delivery o that u couldn't just buy 5 lvl 5 gems then pass them back and forth as u wish instantly . That way there would still be an incentive to collect 10 lvl 5 gems for a purpose other than extreme PvP or simple convenience.
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Post by marcin.krupinski.18 Sun Jan 27, 2013 4:51 pm

In future i would like to see option like "reset fort" or just possibility of selling the teleport to the new .... some of us want to change there hero in fort ;( I Want to change him so HARD ..... and i think it is up to me if i would like to start from 0 and lost are stuff ....
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Post by Eradeux Thu Jan 31, 2013 6:55 pm

Not sure if this has been mentioned...but a icon for going to your fort would be helpful. Like the icon from fort to Castle.

Instead of having to click on the portal.
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Post by laxstar785 Fri Feb 01, 2013 4:08 pm

You can currently sell any of your items for gold (which if you a high level player is basically useless). I know they want people to buy mojo and gear because that's how they make their money but here's a thought. Allow people to sell gear and fragments for mojo, not some ridiculous amount buy maybe scale it a bit for the level of the gear i am talking selling low level stuff for 1 mojo, and some of the higher level things you get in adventure for a max of 5 mojo or maybe 10. At least that would help some of use get mojo a little faster..... but not fast enough to make people who are going to buy mojo stop buying it.

Another thing maybe just allow us to sell items and gear we bought with mojo for a smaller amount of mojo then they are worth. Example, if I buy holy light with mojo allow me to sell it back for 50% of the mojo i paid for it, at least i get something back and can use it towards a higher level thing. I bought some spells early on and just don't use them and its a waste of money. On that principal alone I won't buy mojo to make up the difference ill just grind it. where as if I could sell it back for half maybe I would buy the difference since its not that much.
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Post by bluemantel Mon Feb 04, 2013 8:47 am

If yes (which I hope so)
I would like to have chance to make my third hero....
since gems are on place, seems that was a way to give unfair powers to succubs against melee heroes!
we can add up gems at maximum levels to our heroes but... unuseful against sucubs with average gears... and don't come out with the silly excuse it's all about strategy cause s not! it would work only in the arena, where we can see the sucub's formation!
Many of us who had choosen moths and bers are getting rid of their account to open a new one with succub's hero.... it's a waste of efforts, and you developers are not getting much credibility using player's trust!
but... make it happen the third hero, and you would gain much respect and better spent efforts, beside ... you would gain more money giving a chance to gear-up a new hero in the same account. Most of my old friends given-up the game once they saw this unfairness, very few of them (who didn't spend any money) opened a new account... I have to remove average 5~6 friends every week, cuse they given-up the game!

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Post by chiodo Tue Feb 05, 2013 9:17 pm

Honestly, i think having a third hero would ruin the game. Having a succubus does not mean a person is good or not. I can beat end game succubus accounts and i'm sorry to say it, but yes, it is about the formation, even if you cant see what formation the enemy is in there is a pretty general formation that is good against the succubus. But also there are people who, after paying for two good hero's, just don't want to put the money into a third hero. And for those who don't, they would get trampled by people who have made a great third hero making even more people quit the game. Either way you look at it people will leave the game so i beleive its fine the way it is.
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Post by bluemantel Wed Feb 06, 2013 10:52 am

Honestly???
I cannot check your account, the system says "not found"
I guess you have succubus... and even if not, sorry.. but really hard to get your point!
what did you said above was true till gems where on place... now is not anylonger! general strategy? now? maybe you forgot that poisoning- dizzy shoots- freezing flashes and automatic rifle shoots and the melee berz and mouths only green and white gems? ... do not consider dizzy gems... cause for first you need to touch her... Try to meet a succubus with 4 rows of shamans in 4 columns behind her that make her shooting 5 red dragons per second and 7 if she has the pipe!!!! be lucky enough that she doesn't shoot chritical hit and you may touch her first mage in the front before collaps with your 2500 life and over 22 trolls or 4 cyborgs in front your hero.... life points? you need at least 5000 just to collaps on her feet!!!
making the third hero at a certain level like the second one, when both your first two heroes are fully geared, then you concentrate in your third one, but only two could be choosen to attack castles ... allow to tranfer gears and cards at same level (same value as you like to say) and the fun will start again ... for who already had succubus actually doesn't make sense? up to them to keep the third hero low or let it grow ... but I can see the sense of what I said above and I feel it's fair
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Post by bluemantel Wed Feb 06, 2013 11:05 am

Or... and here is another solution!!
allow to reset either first or second hero for a certain amount of mojos (5-600 ?) keeping same value of gears ... and then I would drop the first idea!
But still, allow transfer of gears or gems or cards from castle to fort would effect the income of the developer in positive, i.e: I dont buy gears that within few levels i can have a better one even if more costly! intead, if i can tranfer to my second hero ... well... I would take! And I am speaking as fully geared in both sides.....
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Post by coolmkv69 Wed Feb 06, 2013 5:42 pm

Um...Chiodo has a Beserker/Behemoth. It is spelled C-H-I-O-D-O. Look it up homie.

And I don't know about you but I've seen many Berserker/Behemoth combos in alliance battles beat Succubus combos. So you need to start focusing on formations buddy. And in your idea you suggested resets for around 500-600 mojo. I'm assuming you are willing to do that. In that case why not spend the mojo on buying the gems?

Just like Chiodo said, you will be hard pressed to find someone who is willing to put more time/effort/money into a third hero. This will just lead to more disparity in endgame characters.
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Post by coolmkv69 Wed Feb 06, 2013 8:39 pm

Also bluemantel

If you read the other forums, this is what vietchonger has to say about fighting Succubus' regarding Troll Cyborgs.

"By upgrading to the last level... you are able to increase their HP... with level 6 TC + level 5 HP tech, + rep boost, + Alliance boost, this can increase the TC HP significantly. The TC are for taking hits from Suc while your hero are moving closer to her. Or taking hits while your Angels and Wolf are killing off their units. They can also be use for distracting other heroes while your heroes are destroying their wall."

So your argument that Succubus can't be defeated is clearly misguided.
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Post by bullseyed Thu Feb 07, 2013 12:32 am

The succubus is clearly superior to other heroes at end game. It is not impossible for a zerk/moth combo to win, but it is very unlikely. Simply look at the top 20 clans and check to see what the best people in the best clans are using.

Most the high end people have 2 or 3 accounts and have abandoned their zerk/moth accounts because the difference is so great.
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