New changes to Iron Wheels

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New changes to Iron Wheels

Post by Camel on Tue Jul 24, 2012 6:16 pm

There has been major changes to the health and attack power of the Iron Wheel unit. How do you think this will affect game play? Will we be seeing more people use them in formations for hit lists and arenas?


- LVL1: HP: 520, Attack: 42
- LVL2: HP: 593, Attack: 46


Previously, their lower attack and hp meant that three rows of footmen at front with mages and wolfriders behind were able to clear out the battle field without having any major losses- piercing attacks do lower damage to normal armor. I'm not sure three columns of footmen will be enough to defend their attacks now :\


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Re: New changes to Iron Wheels

Post by chiodo on Thu Jul 26, 2012 3:16 pm

With those kinds of upgrades to hp and attack i bet they will be used more often for sure. I may even start to build a few to use for those kind of stats.
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Re: New changes to Iron Wheels

Post by ELTRYHARD on Fri Jul 27, 2012 1:35 am

I still don't think they will be used. Maybe in the lower levels. I used to use them for arena I even upgraded them once but I stopped using them when I got to level 30 and replaced them with wolf riders. The match goes by much faster. It is a major change though. The iron wheel's attack at level 2 is 32 and now its gonna be 46?! Neutral
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Re: New changes to Iron Wheels

Post by Mojo on Fri Jul 27, 2012 7:44 am

thats a big change whoa
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Re: New changes to Iron Wheels

Post by Camel on Fri Jul 27, 2012 7:51 am

Hm, we'll have to wait and see Smile. For my formations, its usually the iron wheels I have a problem with in arenas, (dont want any units dying lol) usually 1-2 mages will die when facing a heavy iron wheel formation Neutral.
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Re: New changes to Iron Wheels

Post by Akichi on Fri Jul 27, 2012 9:02 am

Those stats does make the Iron Wheel a far more annoying opponent in arena, as long as it's in a mixed army. I wouldn't want even the second bounce hitting a cloth.

Mass Iron Wheels I just solo with my hero. That won't change. Laughing
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Re: New changes to Iron Wheels

Post by ELTRYHARD on Fri Jul 27, 2012 6:32 pm

Yeah the iron wheels are annoying in the arena. I just focus my spells on them and stock up on mages.
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Re: New changes to Iron Wheels

Post by chiodo on Sat Jul 28, 2012 4:07 pm

Its probably a close call seeing how much damage they take already from them, but usually a line of wolf riders will take out a iron wheel formation for me in the arena
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Re: New changes to Iron Wheels

Post by Double.A on Sun Jul 29, 2012 11:25 am

Iron wheels are easy to take out but and I usually don't worry about them unless there levvel two or if there two rows them so the hard part is taking out the army infront but who knows how hard it'll be after the update
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Re: New changes to Iron Wheels

Post by DoeWoe on Sun Jul 29, 2012 5:48 pm

I'm level 35 and I've used Iron Wheels in my formation since level 21. I think they're awesome. I'm 8 rubies away from level 5 Iron Wheels too.
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Re: New changes to Iron Wheels

Post by Japrax on Mon Jul 30, 2012 12:37 am

even with the changes i used Iron Wheel for arena purpose and only lvl 1 iron XD.
when i reach lvl 33 i stop using them, in the arena they doing ok but when come to pvp iron really suck, slow fire rate and easy to take down.. if the developer speed up their fire rate maybe i will think about it, but still angel do a better job XD
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Re: New changes to Iron Wheels

Post by DoeWoe on Mon Jul 30, 2012 1:00 am

Use Shaman behind them. They're second from the back for me and they never die.
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Re: New changes to Iron Wheels

Post by thanatos on Tue Jul 31, 2012 5:07 pm

new iron wheel is somehow powerful. my mages and priests got owned pretty bad, compare to old iron wheel
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Re: New changes to Iron Wheels

Post by Espada#3 on Tue Jul 31, 2012 8:56 pm

yea i agree i usually would loose only trolls and once in a blew i would lose one or two mages but now im loosing that one mage a lot more frequently
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Re: New changes to Iron Wheels

Post by USCThomas on Tue Jul 31, 2012 10:36 pm

I have never used Iron Wheels or Ninjas before, but now that the damage is so much higher I am making a new formation with the back row Shamans, next Iron Wheel, and then Ninjas or Mages depending if they have Cyborgs/Knights up front. And then 3 rows of whatever defence I need.

Previously I was using Wolf Riders and then Mages but now that IW do so much more damage it is well worth it.

Btw does anyone else think archangels are pretty much useless? I upgraded mages a couple times and if there are any knights or cyborgs on the feild they eat them up plenty fast enough.
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Re: New changes to Iron Wheels

Post by DoeWoe on Wed Aug 01, 2012 5:49 am

I just got my IW to level 5 today. HP is 832 and Attack is 51...soon to be 910/54 for 40 rubies and 40 hours.
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Re: New changes to Iron Wheels

Post by Camel on Wed Aug 01, 2012 8:47 am

beast. rock
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Re: New changes to Iron Wheels

Post by Japrax on Wed Aug 01, 2012 9:49 pm

USCThomas wrote:I have never used Iron Wheels or Ninjas before, but now that the damage is so much higher I am making a new formation with the back row Shamans, next Iron Wheel, and then Ninjas or Mages depending if they have Cyborgs/Knights up front. And then 3 rows of whatever defence I need.

Previously I was using Wolf Riders and then Mages but now that IW do so much more damage it is well worth it.

Btw does anyone else think archangels are pretty much useless? I upgraded mages a couple times and if there are any knights or cyborgs on the feild they eat them up plenty fast enough.

IMHO angel is really good at the end game fight.. at lvl6 they have about 900+ hp & can deal good damage, but more importantly can hold up your hero

at YouTube search "Rockstar76018" or you can visit our admin channel "sarppppppppppp"

you will get my point Laughing
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Re: New changes to Iron Wheels

Post by DoeWoe on Thu Aug 02, 2012 9:32 am

Camel wrote:beast. rock

Haha...oh yeah those Iron Wheels are rockin it!
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Re: New changes to Iron Wheels

Post by Double.A on Thu Aug 02, 2012 8:29 pm

Wow you guys are lucky you used your magic stone ask on one thing I used mine on a bunch of mixed match stuff but I do have level 5 knights
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Re: New changes to Iron Wheels

Post by DoeWoe on Thu Aug 02, 2012 11:52 pm

I've used the same formation for over 3,000 fights. I've just worked my way from the front line to the back line. I need one more level on the Iron Wheels and 3 more levels on the Shamans and my whole formation is level 6. Then I really need to upgrade my portal units.
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Re: New changes to Iron Wheels

Post by unlegendary on Fri Aug 03, 2012 11:59 am

Japrax wrote:
USCThomas wrote:I have never used Iron Wheels or Ninjas before, but now that the damage is so much higher I am making a new formation with the back row Shamans, next Iron Wheel, and then Ninjas or Mages depending if they have Cyborgs/Knights up front. And then 3 rows of whatever defence I need.

Previously I was using Wolf Riders and then Mages but now that IW do so much more damage it is well worth it.

Btw does anyone else think archangels are pretty much useless? I upgraded mages a couple times and if there are any knights or cyborgs on the feild they eat them up plenty fast enough.

IMHO angel is really good at the end game fight.. at lvl6 they have about 900+ hp & can deal good damage, but more importantly can hold up your hero

at YouTube search "Rockstar76018" or you can visit our admin channel "sarppppppppppp"

you will get my point Laughing

I learnt how to set my formations from watching Rockstar's video lol
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Re: New changes to Iron Wheels

Post by unlegendary on Fri Aug 03, 2012 12:04 pm

Right now it is hard for me to decide if they are the most annoying in arena compared to arch & wolf riders because very few people have maxed it. Axe rider is my number 1 hate in arena followed by arch because axe keep kill my arch & arch keep kill my cyborg.
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Re: New changes to Iron Wheels

Post by DoeWoe on Fri Aug 03, 2012 12:28 pm

I have more trouble with the Iron Wheels if placed and leveled properly. The 3 hit damage is what makes it problematic. Sometimes I'll lose a Mage or an Archer due to the Iron Wheel, but I rarely lose to a Wolf Rider. It really helps playing Behemoth too because the Wolf Riders will focus their attack on him which leaves only 2 Riders at the bottom.
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Re: New changes to Iron Wheels

Post by ecko23 on Fri Aug 03, 2012 11:25 pm

Double.A wrote:Wow you guys are lucky you used your magic stone ask on one thing I used mine on a bunch of mixed match stuff but I do have level 5 knights
Levvel 5 knoights are way to wasy to take out and are probrably the most useless troop in the game. I have never wasted rubies on knights. I dont even own any knights. All I use is mages, angels,cyborgs,trolls and footmen..
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Re: New changes to Iron Wheels

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