Another Behemoth Question

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Another Behemoth Question

Post by Crazy Marcus on Wed Jan 30, 2013 4:03 am

Hey,
So I am at a dilemma. I have the Samurai Armor currently, and just got my 8th Armor of Bashing Fragment. Sweet! New Armor! except is it actually better? I know Bashing gives a boost in HP, but is the loss of Defense and attack speed worth it?

Thanks again for the help!
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Re: Another Behemoth Question

Post by Crono22 on Wed Jan 30, 2013 5:34 am

Which piece? What is the trade off in stats?
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Re: Another Behemoth Question

Post by Arji on Wed Jan 30, 2013 11:40 am

These are the stats from the wiki:

Samurai Armor
HP: +200
Defense: +1
Increase Attack Speed: 14%

V.S.

Bashing Armor
HP +360
Increase Movement Speed 10%
HP Regen +8 per second


For me, I go for the Samurai Armor, but I don't have any clue on how good the +8 hp per second is.
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Re: Another Behemoth Question

Post by arcadeon54 on Wed Jan 30, 2013 4:20 pm

use your hero to attack a friend's army once with samurai armor and once woth the bashing armor. That should tell you which is more effective.
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Re: Another Behemoth Question

Post by ccninja on Thu Jan 31, 2013 9:04 pm

I was thinking the same thing. This will help you.

Hero Armor :
The hero reduces damage in the following manner against all the attack types (Normal, Piercing and Magic )
Damage received = (Attack dmg of attacking units - Defense of Hero Armor)/2 = Final value , rounded down.
Eg. A level 2 Archangel (magic dmg 26) hitting a hero with defense 10.
Damage received = (26-10)/2 = 8 dmg on hit
Eg. 2 A level 3 Mage (magic dmg 17) hitting a hero with defense 10.
Damage received = (17-10)/2 = 3.5 dmg , rounded down to 3 dmg on hit.

I had a choise between Glory Gauntlets (+110HP, +2Def) and Shadow Claws (+3 Def) for Zerk.
I wear Shadow Claws now and that's why (IMHO):
1 Def = -1 Hero Attack = -2 unit (Normal, Piercing, Magic) attack
This mean that is I receive more than 55 (110/2) hits from units per round so better to take Shadow Claws.
Hope it's clear.

One more interesting thing:
I have hero with 17 Defence
Damage received from units = (Attack dmg - Defense of Hero)/2 = Final value , rounded down.
As an example mage with Attack dmg 30 hit hero
(30-17)/2=6.5=6
(30-18)/2=6
As for me this means no really big sence (for lowering damage from units!) to upgrade def +1, only +2
Credit goes to aKindOfBastard
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