Current Patch Notes - v1.12.3 (10/24/12)

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Re: Current Patch Notes - v1.12.3 (10/24/12)

Post by DoeWoe on Fri Aug 03, 2012 4:36 am

I see what you're saying. Because I'm the one moving forward they're less useful to me than if the other army was getting closer to my walls. I had just hoped that the archer spirits would help me more. I'm currently only using troll and archer spirits so sometimes I feel like I have no spells.
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Re: Current Patch Notes - v1.12.3 (10/24/12)

Post by DoeWoe on Fri Aug 03, 2012 10:12 am

DoeWoe wrote:It seems a bit buggy. I'm having the issues with either not reported lost units or reporting units that I didn't actually lose. I'm sure they'll clean it up.

So one thing I noticed was even though the reported units are incorrect at times whatever unit are reported are the only ones taken from my army. I lost 2 Mages, 2 Archers, and 4 trolls, but it reported I only lost 8 trolls. I checked the number of units and it did in fact only take 8 trolls.
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Re: Current Patch Notes - v1.12.3 (10/24/12)

Post by ecko23 on Fri Aug 03, 2012 11:16 pm

DoeWoe wrote:Well I'm glad to hear that they work at higher levels. Maybe my problem is just the strength of my bus.
Those kinds of spells are more for defense. really good for succubus not behemoth or berserker.. I do use my footman spell sometimes if I have a succubus attacking me..
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Re: Current Patch Notes - v1.12.3 (10/24/12)

Post by DoeWoe on Sat Aug 04, 2012 2:18 am

Hey is anyone else unable to get in today?
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Re: Current Patch Notes - v1.12.3 (10/24/12)

Post by xXDeszarasXx on Mon Aug 13, 2012 10:21 pm

Nice new update guys:

Transport Gold and Crystal from castle to fort cost/fee has been reduced from 80% to 20%.

All equipment repair costs have been greatly reduced.


Hope u guys like this news as much as i did.


Greets,
Desz
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Re: Current Patch Notes - v1.12.3 (10/24/12)

Post by ecko23 on Mon Aug 13, 2012 10:31 pm

xXDeszarasXx wrote:Nice new update guys:

Transport Gold and Crystal from castle to fort cost/fee has been reduced from 80% to 20%.

All equipment repair costs have been greatly reduced.


Hope u guys like this news as much as i did.


Greets,
Desz

Thats fricking awesome!! Bout time camel games got a little less greddier
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Re: Current Patch Notes - v1.12.3 (10/24/12)

Post by DoeWoe on Tue Aug 14, 2012 2:54 am

Equipment repair is reduced too....I better check that out.
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Re: Current Patch Notes - v1.12.3 (10/24/12)

Post by USCThomas on Tue Aug 14, 2012 7:38 am

DoeWoe wrote:Equipment repair is reduced too....I better check that out.

awesome, look like repairs only cost half of what they used too
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Re: Current Patch Notes - v1.12.3 (10/24/12)

Post by Akichi on Tue Aug 14, 2012 9:16 am

My observation:

Evil Dragon Heart (Repair)
Now: 51800G, 15560C
Past: 145400G, 12440C
Diff: -93600G, +3120C

Holy **** what a difference.
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Re: Current Patch Notes - v1.12.3 (10/24/12)

Post by wink123 on Tue Aug 14, 2012 12:21 pm

wowowowowowow...that is really good news

a 64.5% reduction cyclops

lesser misery to all of us in LE.....
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Re: Current Patch Notes - v1.12.3 (10/24/12)

Post by bullseyed on Tue Aug 14, 2012 3:58 pm

Is it just me or do spells not seem to effect the spirits anymore? I haven't had much chance to test it, but my Mystical Blast used to oneshot the footman spirits, but now it doesn't appear to anymore.

Maybe they just got an HP increase?
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Re: Current Patch Notes - v1.12.3 (10/24/12)

Post by DoeWoe on Thu Aug 16, 2012 9:16 am

Akichi wrote:My observation:

Evil Dragon Heart (Repair)
Now: 51800G, 15560C
Past: 145400G, 12440C
Diff: -93600G, +3120C

Holy **** what a difference.

Yes it really makes a big difference. I was starting to take the armor off when I wasn't using it, but now I don't have to deal with that.
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Re: Current Patch Notes - v1.12.3 (10/24/12)

Post by Akichi on Sun Aug 19, 2012 8:14 am

I've converted this thread to include the entire history of patch notes since the major 1.11.2 patch, for compilation and convenience.
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Re: Current Patch Notes - v1.12.3 (10/24/12)

Post by DoeWoe on Sun Aug 19, 2012 6:31 pm

I noticed today that in the arena it's back to the way it was before the big update. You no longer need to press anything other than the green check to start the battle. I like it better that way.
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Re: Current Patch Notes - v1.12.3 (10/24/12)

Post by xXDeszarasXx on Sun Aug 19, 2012 10:52 pm

totally agree with you on that one DoeWoe, i hated the fact i had to move a unit and place it back in place to be able to start the battle with the last used formation.
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Re: Current Patch Notes - v1.12.3 (10/24/12)

Post by lotak.xavier on Tue Aug 21, 2012 5:24 pm

Pixy® wrote:Ummmmmm..... has anyone noticed something strange in arena....
Actually. I was fighting in Arena and I watched the battle as I won it and lost 6 footmen and 2 mages... But when the Battle Reward Screen appeared.. it showed me that I lost 7 footmen. 1 mage and 1 wolf rider... IDK what is wrong with this update. I even watched the replay. I lost 6 footmen and 2 mages.. Has anyone encountered the same problem ????

I have this happen to me in advernture mode.

I lose trolls, mages, archers and shamans in battles, but I somehow manage to lose archangels and iron wheels occasionally as well without them even falling. In fact it just happened to me. I know that I've not lost them in battle, because I do the same battle 12x a day every day (Loeffing boss stage) and have never actually seen either AA or IW fall.
Its not the end of the world because I have reserves and it happens very rarely, but its still frustrating since it takes 90 mins and 120 mins to rebuild an IW and AA respectively. Its happened with Troll Cyborgs as well.

Bug?
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Re: Current Patch Notes - v1.12.3 (10/24/12)

Post by Akichi on Tue Aug 21, 2012 8:54 pm

I did notice that bug when the 1.11.2 came out, but I have not seen that happen again since the latest patch.
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Re: Current Patch Notes - v1.12.3 (10/24/12)

Post by DoeWoe on Wed Aug 22, 2012 5:05 am

It's still happening to me, but on the opposite end I guess...usually it reports less units lost.
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Re: Current Patch Notes - v1.12.3 (10/24/12)

Post by Akichi on Wed Aug 22, 2012 6:20 am

Hmm... I play pretty constantly and everything's been accurate as far long as I remember.

This almost sounds like a phone brand/OS issue. Seems impossible though.
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Re: Current Patch Notes - v1.12.3 (10/24/12)

Post by DoeWoe on Wed Aug 22, 2012 6:54 am

Do you use 4x? I'm sure you do.
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Re: Current Patch Notes - v1.12.3 (10/24/12)

Post by Akichi on Wed Aug 22, 2012 7:31 am

Nope, still using my 2 year old Droid X
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Re: Current Patch Notes - v1.12.3 (10/24/12)

Post by DoeWoe on Wed Aug 22, 2012 1:55 pm

Arena speed. I was wondering if you used 4x?
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Re: Current Patch Notes - v1.12.3 (10/24/12)

Post by xXDeszarasXx on Wed Aug 22, 2012 6:49 pm

i use 2x, gives me time to place the Demon Blast spell on the right spot for optimal dps.
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Re: Current Patch Notes - v1.12.3 (10/24/12)

Post by Akichi on Wed Aug 22, 2012 7:34 pm

DoeWoe wrote:Arena speed. I was wondering if you used 4x?

Oh haha, I was looking up the new Droid 4x the other day lol

Yeah I use 4x, unless I'm facing a geared hero, then I slow it to normal when spell cd is up, then speed it up again when waiting for the cooldown to finish.
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Re: Current Patch Notes - v1.12.3 (10/24/12)

Post by wink123 on Fri Aug 24, 2012 11:52 am

today itself 24.08.2012 there is another update, i guess it would be
Version 1.11.6

anyone update already ????
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Re: Current Patch Notes - v1.12.3 (10/24/12)

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