Azyle's Mojo - Everything you wanted to know about the most valueable resou

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Azyle's Mojo - Everything you wanted to know about the most valueable resou

Post by DoeWoe on Thu Aug 09, 2012 9:14 am

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Mojo Guide

Introduction
I am writing this guide for many reasons. One reason is that many of the new players I chat with ask me "What should I spend my Mojo on?" Another reason is because when I ask them what they have spent and how much they have, I am often horrified to hear where the early Mojo they have aquired went. Too often I hear of them buying the wrong equipment, the wrong spells, using it for speedups and using it for, god forbid...Casino spins. I am hoping this guide will help players beginning the game to not waste Mojo and enlighten everyone as to a lot of key concepts about the game, specifically that the cry, "All uber players used real life $$$ to be uber and it is not fair, I cannot compete or be as good as them unless I do the same!".

Life is not fair...but there is a New Hope...Luke Timewalker
No life is not fair. It sucks that a rich kid or an adult can spend $$$ on Mojo and accelerate their play. But it is not the end of world for you, in fact, it affects you very little in the long run. Some key points:
There is nothing in the game that can only be purchased with real life $$$. It is very important to realise that Camel Games is not selling items, spells or weapons for $$$. There is no "Sword of Uber 1337 +675" that costs $14.99. There is only Mojo. What is Mojo? It is a resource that every single player has the ability to gain within the game at a timely pace. What Camel Games does sell is "time". Buying Mojo will save you time in leveling, time in achieving End Game status and time required to wait for equipment as you level.
Throughout the history of MMORPGs, players have been able to buy "time". Yes all the games have had this. In Ultima Online you could buy a 7X GM on Ebay. In World of Warcraft, you could buy Gold etc. You could buy accounts. Buying these things only achieved one thing, allowing the player making the purchase to take real life $$$ and trade it in a sense for time. They did not have to take the time to make the Gold in WoW, they did not have to take the time to level up to 7X GM in UO. So like all games before, if you do not want to spend the $$$, then you will have to spend the "time". Also consider that those same players for the most part have spent their own "time" working in the real world for their real $$$ and are spending it to save time in a game. It is all relative.
Players who spend $$$ often waste over 50% of their Mojo stupidly. Mojo becomes like a drug when you have over 1000 of it. Here you are, new player at level 10, decide to spend $50 (I still believe spending $50 on the game as a donation for something you play is a good thing to support the game, and every player should spend at least $20), get the 1500+ Mojo and race off to the store and spend it all on equipment and spells only to find out 5 levels later that it was completely a waste as they win equipment they bought and realise the equipment and spells are useless at high levels where only end game equipment and spells matter. By not being stupid with whatever Mojo you get, you can close the gap on those who have spent $$$ on Mojo.
You will have as much Mojo as you need and be able to buy everything you want over time. Just as in World of Warcraft where players would raid for months and months, for hundreds, if not thousands of hours to get the Tier 5 equipment they needed, in Little Empire, it is a similar grind and you will grind away for months at it to get the best stuff. The reason for this? Because if you want Tier 5 equipment, you can only win it on the Wheel, which means thousands of spins. Which means you will constantly be generating Mojo. In fact, by the time you get all the pieces of your Tier 5 set, you will have earned more Mojo than you ever would know what to do with.
All the level 30+ players with their uber gear and White Columns, Totems and Pumpkin Kings splashed all over the place did not all spend $500+ on Mojo to have all that gear and goodies. Consider my friend who is level 35 now, but was one of the first players to level 30. Yes he bought about $50 in Mojo along the way and spent it wisely. Then he got to level 30 and was stalled for experience. All he cared about was getting the Tier 5 armor pieces and enough Mojo to buy Tier 4 Armor and the Tier 6 weapon, rings and spells he had already gotten along with some decent pieces of Tier 3 and Tier 4 armor. He continued to play at level 30 for about 6 weeks. He continued to max out his spins with Arena battles every day, every hour chasing down the Tier 5 armor. He did this like many many other players. His score is over 34,000 in the Arena. But he has had many losses as well battling for that score because competition is tighter at the top. He has about 4,000 wins in the arena. What does that mean? He feels he makes about 30 Mojo per 100 wins in the Arena on average along with the odd one gotten for actually being able to complete daily quests and gift from the sky. He also has lucked out and nailed the 50 and 100 Mojo prizes 3 or 4 times. He thinks since he became level 30 he has made 1,500 Mojo from this. Now he has all "the best gear in the game" you can buy and has spent $50 in his life playing. He made about 1,000 Mojo leveling and another 1,500 stalled at level 30 and while gaining level 35. His total over 8 weeks of playing from level 1 to 35 has been 2,500 Mojo or more. This is in 8 weeks. Now he spends his Mojo buying White Columns etc. There is nothing left to do with his Mojo. He still does not have all the pieces of the Tier 5 armor. So in otherwords, over time, you are going to generate the Mojo you need for your end game equipment that you can buy if you are smart with your spending BEFORE you can achieve complete end game Tier 5 equipment. The Uber player has not out spent you with real life $$$, they have outspent you with real life TIME.
You will average, if playing maximum Arena battles etc each day, 25 Mojo per day you play. Or 750 per month. Or 9000 per year.
There is a lot of free Mojo available outside of the Arena.
After a few more months of steady play, the players who spent real life $$$ will not be any further ahead than those who do not. What will happen is they will be ahead in Arena Rank (meaningless) and have excessive Mojo with nothing to spend it on but White Columns, Totems and Pumpkin Kings (little overall effect on power).
Sources of Mojo, Where Does Life Come From Mommy?
It is important as a new player to understand Mojo and where it comes from and how you can maximize your Mojo income. Any and all sources of Mojo should be attacked on a daily basis.
Starting Mojo(30). You start the game with 30 Mojo if I recall correctly.
Tasks(97). There are over 90 tasks available in the game for the player to complete during is life. All of them should be completed by level 30. Specifically there are 12 "build" Tasks, 83 "battle" Tasks and 2 "conquest" Tasks. Furthermore, Camel Games has recently indicated they will be adding more Tasks. These may or may not be high level Tasks however. What this means is that through Task completion, you can gain 1 Mojo for every task you complete. That is a total of 97 Mojo.
Promo/Advertising Mojo(0-???+). There are numerous ways to get free Mojo by downloading other games, buying other games etc. I rarely do these because I feel they take time and many are "buy this game, get some Mojo" and not worth it. Certainly the free ones can get you some quick added Mojo, but also many people report getting the Mojo is spotty and often you do not get the Mojo you were supposed to.
Drops from the Sky(1-2 per day). At certain points when you are playing, often when you login and when you are checking at your friends Empires after having not visited them for a long time, Gold or Crystal drops from the sky. Sometimes this free drop of a goodie can actually be a Mojo. Most players feel they see about 1 per day, but some have reported getting more. It is luck based.
Mystical Chest(Rare). When your friends help you open your Chest, there is a chance you can gain some Mojo instead of Gold or Crystal. It is rare and luck based, but it can be a source of some Mojo.
Wheel of Mojo(25+ per day). Winning a battle in the Arena will let you get a spin on the Wheel of Mojo. Also every few hours the Casino building also lets you have a free spin. Most players seem to feel if you are playing maximum possible Arena battles each day and winning 90% of the battles, you will make about 25 Mojo per day on average doing this.
Daily Quests(1-2 per day). If you complete all the daily quests, you will get 2 Mojo. However, one of the lamest things is sometimes you will get the Quest called "Hourglass Fanatic". When you get this quest, you really cannot complete it as you will need to spend 2 to 6 Mojo speeding up things in order to finish this quest and the reward ends up being only 2 Mojo, so you take a loss. I wish they would remove this quest from the Daily Quests because it essentially kills the medium for the day whenever that is one of the quests you get. No smart player will bother when they have that quest listed as one of the Quests for the day. This has recently been changed and "Hourglass User only costs 1 Mojo per day and the other Hourglass Quests were dumped, so doing your entire Daily Quests will net you 1-2 Mojo per day
Consecutive Login Reward(7 per 8 days). If you login atleast once per day, you get a reward each day for consecutive logins. If you do this for 8 days, you will get 7 Mojo along the way.
Casino Gambling(-77%). You may use the Casino to gamble 1 Mojo for a spin on the Wheel of Mojo. The return rate is -77%. Meaning for every 100 Mojo you spend, you will win back about 33. Please never do this. The other prizes of Gold and Crystal are just not worth the loss of precious Mojo. You simply cannot profit this way. You are wasting your Mojo. Again, this is a complete sucker bet.
Mystical Chest(1-2 per week). By helping friends open their Chest, you get a reward. It can be Mojo. I have gotten Mojo as a reward before. Not often, but I have been rewarded 1 Mojo for helping someone open a Chest. Also when you open your own Chest, you can find Mojo. I have found 4 Mojo once as my reward for opening my Chest.
Spending Mojo, How to Handle Your Shopping Spree
There are many ways to spend your hard earned Mojo. Some are wise and others are outright stupid and wasteful:
Casino Spins. As stated above, you should never use your Mojo to gamble in the Casino. But you can if you are a sucker for punishment and like losing. And the theory that you are spending Mojo hoping to win equipment is also incorrect simply because you are essentially paying +77% premium trying to win the item that you could have simply just bought in the store.
Speeding up building of units. This should be never done. It is a complete waste of Mojo.
Speeding up upgrades of building. This should be never done. It is a complete waste of Mojo.
Speeding up Gold and Crystal mines. This should be never done. It is a complete waste of Mojo.
Buying Spells. Yes buying spells with Mojo is very important. Wasting Mojo on spells is not. Only buy the spells you have carefully determined are either "End Game Spells" or essential spells for leveling that you will use right up until level 30+. Footmen at the Wall is NOT a spell you should ever spend Mojo on for example. Neither is Fire Blast. If you do not know what spells to buy then ask someone who knows more about these things or research carefully on the site about it. Make the right long term choices and have a plan. The reason you must buy Spells is because you cannot "win" Spells.
Buying Rings. Even though some of the rings sound like Amulets and Charms, they are all "Rings". You may wear only 2 Rings. Therefore you need to have picked in advance what 2 end game rings you will purchase. And although the Evil Dragon Heart sounds like the best Ring available, it is not for the cost of 1299 Mojo. It is not realistic that you can buy this ring as you level and unlikely even with saving all your Mojo leveling until 35, that you could buy it and 3 end game spells you need plus 1 more ring. So rule it out until you are chasing your Tier 5 and can upgrade a ring to it. Pick 2 other "End Game Rings" and save until you can buy one and then the other. Do not waste Mojo on lesser versions in your early days. Only buy the two you plan to use long term. The reason you buy Rings is because you cannot "win" Rings.
Buying Equipment. With the exception of Tier 5 Armor and Weapon, all the equipment for your Hero can either be bought with Mojo or "won" on the Wheel of Mojo. Because you can win equipment, we do not waste Mojo on equipment. There is nothing worse than spending 299 Mojo on a Tier 4 Helmet and then winning it a few days later on the Wheel. Furthermore, you will eventually be chasing Tier 5 equipment which cannot be bought at all. This means that any piece of equipment you buy with Mojo will be one day outdated by a piece you are going to win. Unless you plan to spend real life $$$ on equipment, your precious Mojo needs to go to other things and you need to get by with whatever you piece together from your wins over time. There is one exception...
Buying the Tier 6 Weapon. Each Hero can buy a Tier 6 Weapon in the store. While it can also be "won" on the wheel, the chances are extremely remote. If you have already bought your spells and rings and are grinding at high level for your Tier 5 equipment and manage to accumulate enough Mojo to afford this weapon, then by all means, by it. It is better than the Tier 5 weapon you can only win by spins and is an excellent late game purchase once you have earned that Mojo in excess.
Buying Colorful Jugs, Coconut trees, Pumpkin Kings, Totems and White Columns. Buy these as needed for the population bonus. But if you can get away with not wasting Mojo on them, I highly recommend it. However, even I have 3 White Columns and 2 Pumpkin Kings for the population boost. The extra HP they give to you castle is really unimportant to leveling, but the population boost helps you be able to stockpile units. Buy as necessary and buy White Columns as they give the highest population boost for space taken ratio. Pumpkin Kings give the highest population boost versus Mojo spent.
Repair Equipment and Recharging Spells. when your equipment breaks or your spells need recharging, you have two choices, either spend Gold and Crystal or Mojo. Never spend Mojo to do this. It is a waste to spend Mojo on anything you can spend Gold, Crystal or Time on.
Paying for Units. If you lack the resources to pay for a military unit you wish to build, you can pay Mojo instead. Never do this. A complete waste of Mojo.
In summary, Mojo should be spent on Spells, Rings, White Columns/Pumpkin Kings and Tier 6 weapon only. Spending Mojo on anything else is a waste unless you have paid $$$ for Mojo, then buying lesser Spells and lesser equipment is ok in order for you to level faster.

Progression of Mojo Income, Your Accountant was RIGHT - You are Broke!
During your grind from level 1 to 30, you can expect the following income of Mojo:
Week 1: Starting Mojo (30), Daily Mojo Income Arena etc(10 per day), Task Mojo (20) = 120 Mojo, Level Achieved 10.
Week 2: Daily Mojo Income Arena etc (20 per day), Task Mojo (20) = 160, Level Achieved 16.
Week 3: Daily Mojo Income Arena etc (25 per day), Task Mojo (25) = 200, Level Achieved 22.
Week 4: Daily Mojo Income Arena etc (25 per day), Task Mojo (25) = 200, Level Achieved 28.
Week 5: Daily Mojo Income Arena etc (25 per day), Task Mojo (7) = 182, Level Achieved 33.
Week 6: Daily Mojo Income Arena etc (25 per day) = 175, Level Achieved 35.
So after 6 weeks, you are at level 35, you have completed all Tasks and have accumulated about 900 - 1150 Mojo.Now for an example of a Behemoth, like I play, you would want to have purchased 2 Spells, 2 Rings, 2 White Column and 1 Pumpkin King:
Sorrow Smash (90)
Air Bash (240)
Blood Talisman (259)
Dragon Skin Ring (399)
2 White Column (138)
Pumpkin King (29)
These items alone have the cost of 1155 Mojo. And in doing this you have managed to obtain the maximum amount of Mojo and wasted no a single bit on anything useless of otherwise ineffective cost wise. I am sure this illustrates how important proper Mojo management is. Given this scenario, my highest recommendation is that you donate $20 to Camel Games and get the additional 571 Mojo reward for doing this and squeak out buying Mystical Blast for 600 Mojo. Otherwise, you are going to have to grind for 6 more weeks at maximum rate to buy that spell. And even doing this still leaves you obtaining all your Armor and Weapon from "wins". But now you have bought the items and spells you need to start grinding at the high levels in the quest to piece together your Tier 5 outfit and all your Mojo earned going forward is being saved for either a Spell upgrade if desired or the kick ***** Tier 6 weapon of your dreams.Don't worry it is only 5 more weeks of grinding until you will have another 999 Mojo and can buy the Tier 6 weapon and finally start spamming White Columns all over your Empire!Thanks for listening, hope this helps new players out there struggling with Mojo Mania.
The End Game Big Picture
Ultimately you one day will want to be Godlike. There is no question you will past level 30 want to be in competition and warring it out with all the other players and to have similar setups to them. Yes one day you will have all the resources and buildings and units and experience in the game, but over time or with real life $$$ you will want to be looking at a final picture. Without even getting into Armor (because most will win this along the way and even hold out trying to win Tier 5 pieces long term), lets look at what you will be spending Mojo on to be a final Godlike Hero and ready to wage war against the best of the best:
Tier 6 Weapon - 999 Mojo
Dragon Skin Ring - 399 Mojo
Evil Dragon Heart - 1299 Mojo
Mystical Blast - 600 Mojo
Demon Blast - 800 Mojo
Deep Purple - 999 Mojo
Total: 5096 Mojo
Now given you play hard and manage to keep on track to have achieved 1150 Mojo by level 30 and saved every drop only for End Game items, you would still need to make another 3946 Mojo. To this will take an estimated 160 Days of full on playing. Wow. Or purchasing 4000 Mojo for $99.99. Which means that in 4-5 months, you will have all the above items and given that much playing time and being max level, probably have won a lot of Tier 4 pieces and likely a Tier 5 piece or two as well.
Now lets say you wanted to also aquire a set of Tier 4 gear buy purchasing via Mojo (you do not buy Tier 4 weapon as you simply go to Tier 6 weapon and save the Mojo and possibly the $$$):

Wrists - 299 Mojo
Shoulders - 299 Mojo
Armor - 299 Mojo
Helm - 299 Mojo
Total: 1196 Mojo
So another 1200 Mojo needed or an estimated 50 days of full on play. Or purchasing $40-$50 worth to fast track it.
And if you really want to be top dog and have the White Columns, and Totems to back up your Castle Wall Defense and drive your population so high that you can power produce Unholy Hordes of anything and everything (Castle Defense is the primary reason the power players want these however), in order to MAX out your Castle Wall and Max out the number you could build and still have structures to operate efficiently:

20 White Columns @ 69 Mojo each - 1380 Mojo
20 Totems @ 49 Mojo each - 980 Mojo
Total: 2360 Mojo
This adds another 2360 Mojo needed or an estimated 100 days of full on play. Or another $50+ in Mojo to fast track it.
So without a doubt, even with the Mojo you are going to make while leveling to 30, you would need 7500 Mojo to finally be DONE and at the peak of your power, the upper echelon of Little Empire. This entire build will take you close to 300 days to complete if you play the max game every day in the game. So 1 year. Staggering really.

If you truly want to invest a year of playing Little Empire and one day be at the top of your game (and still maybe trying to win that last piece of Tier 5 even) and in that year you plan to play full force, then yes provided the game has not been updated, expanded and added too, you will catch the rest of the power players who spent $200 (you can buy 4000 Mojo for $99.99, the best possible deal) to be at that point instantly. So you can either accept you will always be behind the End Game curve and tough it out, or you can struggle leveling and saving every single drop and then bang away at it for about a year to catch up, playing every day against a field that typically 1/3 of the competition is already uber geared up or simply accept that the price of the End Game is $200 and buy your Mojo in bulk, use it exactly for what you will need and buy every end game item as it unlocks. Doing this does allow you to level faster AND begin to win just about every Arena battle you compete in on a daily basis. And once you hit 25 and can buy every last piece and spell you want, you will find 80% of the Arena battles your Hero, by himself, rolls the field. Yes by himself.

I write all this because some players do not fully grasp what they are into until they arrive to the End Game. Perhaps they buy a few things along the way that they will not need at high levels or figure they will buy $20 or $50 Mojo to get some stuff that helps along the way. But given the discount system of the Mojo, if you are buying some now, you will buy some more later etc, eventually you will probably give in and buy everything you want so you can compete and enjoy the game. So why spend $200 buying some Mojo here and there and get half value along the way when the same small chunks would have been a full gear out End Game style?!? None of us really want to spend any more $$$ on it than we have too, but we avoid buying it all and accepting that the game is like MTG, MTGO or other such pricy games. Hell WoW costs $14.99 per month and ends up being $180 for a years worth of playing and that is another game that not only do we pay $180 to play it but we also grind like crazy for a year or two, raiding for hours and hours, month after month chasing rare drops etc.

Furthermore, buying the Mojo effectively is savings long term if you are going to end up spending money along the way as I have shown due to the discount involved in buying the $99.99 chunk. Next, doing it while leveling means you instantly begin to level faster and far more effectively. And then once you hit the End Game, you actually generate more Mojo on a daily basis because you can win 95% of all Arena battles if not 100%. You get an unreal return on your investment simply because instead of being only able to perhaps make 15 Mojo per day on your 70% wins in the Arena, you can make 25+ Mojo per day on average because of your 95% - 99% win rate in the Arena.

Lastly...why...why do it...well why do we pay for anything that is entertainment? Because we enjoy it. If you do not enjoy it at this level, then it is not for you. If you do, then I understand. Some players post about how the "uber players have spent thousands of dollars on the game to be the best geared", well this is pure nonsense. Anything past $200 on the game is a utter waste. If you spent more than $200 on the game, then you bought your Mojo in smaller chunks and also blew it on crap along the way you should not have bought. The point is to be smart about this and ONLY spend $200 on the game and be geared up and rolling into the End Game like a Uber God.

Why be geared up and rolling like this at 30+. Someone asked me this. Why not spend half and just earn the rest over the next 5 or 6 months. Yes you can do it. I actually feel the Columns and Totems are a bit of a waste and question the validity of buying so many. I understand a few months back when there were so many less level 25+ players and in the Arena you would fight the same people over and over that it really mattered. But now a days, the field is quite wide open and many of the combatants are not uber geared out. But many are. Even with only buying a few White Columns and by using the Mojo as it comes in to buy more, this is effective. It is what I currently do now. However...there is a future as well.

The level cap just got raised. This means Camel Games intends to keep expanding the game. They are not stupid. They, imho, will keep working on them game and keep raising the level cap. No doubts new units are coming as well as new spells and new items. It would be nice to be ahead of the Mojo curve. I would be thinking that most high level players are now saving Mojo simply to avoid paying for more when new spells and items are released for purchase. I would predict that a Tier 7 Weapon would cost 2000 to 3000 Mojo when it comes out, if it ever does.

I write these points because I know Mojo and buying Mojo is subjective to each person's opinion and perspective. But for those players who are going to spend money on Mojo to gear up End Game, I hope they think carefully about their spending and maximize what they get for their $$$ and realize part of the reason to be uber now is to be able to generate Mojo for the future at the fastest possible rate, while having fun and kicking ***** at the End Game in preparation for the future that lies ahead.

Update: As of the latest patch, at Level 24 you can build a Portal. This Portal lets you have a second Hero who shares Mojo with your main Hero. What this means is you now have the ability to make double the Mojo and despite the fact you may want to gear the second Hero as well, meaning you face double the cost, you do not have to spend on the second Hero in an even distribution. You can earn double Mojo effectively and spend everything gearing up your First Hero which is very wise because at high levels, the better geared you are, the more Arena battles that Hero can win and the more Mojo you can make each day. So in this sense, Camel Games has basically doubled the rate you can make Mojo and despite it also being seen as a doubling of what you will end up spending, it does mean you can gear up your main Hero is half the time it took before and begin to speed up your overall Mojo making rate.

Only a year will tell...Good luck on your spins!


Last edited by DoeWoe on Thu Aug 09, 2012 11:44 pm; edited 1 time in total
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Re: Azyle's Mojo - Everything you wanted to know about the most valueable resou

Post by DoeWoe on Thu Aug 09, 2012 9:15 am

I know these are long, but these were some of the articles I read while I began the game and maybe it might help out new players. I recommend checking out the link if you can. I'm just posting it here in case you prefer reading it here.
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Re: Azyle's Mojo - Everything you wanted to know about the most valueable resou

Post by irtehkas on Thu Aug 09, 2012 8:14 pm

Love his write ups.
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Re: Azyle's Mojo - Everything you wanted to know about the most valueable resou

Post by ELTRYHARD on Sat Aug 11, 2012 11:27 pm

Haha I remember reading this.
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