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Adventure is TOUGH!

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chiodo
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Post by irtehkas Wed Aug 08, 2012 10:40 pm

DoeWoe wrote:
irtehkas wrote:I need some columns or something at my fort so I can keep running the challenges. Always seem short on army.

In the early to intermediate stages its best to buy pumpkins because they give you the most bang for your mojo buck.

At 29 mojo you get 8 housing units and 20 hp = 3.625 per housing and 1.45 per hp

Vs

69 mojo you get 16 housing units amd 50 hp = 4.3125 per housing unit and 1.38 per hp

You lose a little in the xp, but you can make that back with gold and crystals with trees amd plants. I don't think I'll ever be the player who has tons of columns so unless you think your endgame looks like that id recommend some pumpkins.


Sweet thanks for the advice. I have no problem picking up some pumpkins lol
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Post by DoeWoe Thu Aug 09, 2012 7:59 am

Yeah no problem. 29 mojo is not too much for a little unit boost.
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Post by Urapeasnt Thu Aug 09, 2012 5:48 pm

USCThomas wrote:
DoeWoe wrote:Yeah I've been trying to grind there with my portal, but I haven't had any luck with any drops.

Same here, been grinding that boss on my portal for the past 3 days and got a couple armor but no spar =( so lame how hard spar is to get
ya same here its really a challenge, and getting to level 21 is taking longer than I expected. The task magic archers is a pain with no iron wheels
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Post by irtehkas Thu Aug 09, 2012 5:59 pm

I'm pretty sure that one was easy but I cant remember the line up. I just google them usually.

I can't beat destroying pandora
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Post by CrazyRage Thu Aug 09, 2012 6:14 pm

I can give you the line up for destroying pandora. I beat that a long time ago. What's your hero, level, and gear?
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Post by irtehkas Thu Aug 09, 2012 7:46 pm

[You must be registered and logged in to see this link.]

Behemoth - Level 8
1350HP
49Attack
11 Defence

Blue flare spell - deals 86
Lightening spell - deals 24
fire blast spell - deals 12
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Post by Camel Fri Aug 10, 2012 9:16 pm

Whoa, that's some hectic stuff there, it's pretty nice they added obstacles in the battlefields. Makes everything more challenging Smile
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Post by DoeWoe Fri Aug 10, 2012 11:40 pm

Yeah the obstacles really make you think. It was too bad for me to change up, but I could see how it can really screw someone up.
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Post by Threshen Tue Aug 14, 2012 11:35 pm

wow
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Post by Urapeasnt Wed Aug 15, 2012 9:13 am

nice now it much more strategic, their taking it up a notch
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Post by Akichi Wed Aug 15, 2012 10:44 am

Wait til you get to the stages with unbreakable rocks.

For example, one stage doesn't allow any of your 2v2 units (including heroes) to move past your side of the field, while the enemy is loaded with range units.

And other stages places a whole row of rocks, making it a 5 lane (you) vs 6 lane (enemy) battle.
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Post by irtehkas Wed Aug 15, 2012 4:38 pm

well thats just crazy.

I'm just now past level 20 on Loeffing. (including the task of beating it 4 times)

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Adventure is TOUGH! - Page 2 Empty Fire Alley lvl 26

Post by Smurff289 Thu Aug 16, 2012 12:16 am

I am stuck on Fire Alley lvl 26. I can't beat it. Ive tried keeping a distance and attacking, and Ive tried rushing and attacking. Those gold cannons kill everything fast and the zombies have at least 800 hp. I can barely kill them in time.

Adventure is TOUGH! - Page 2 Firealley26
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Post by irtehkas Thu Aug 16, 2012 12:18 am

wow that looks crazy.

I hope someone gives you an answer so I can use it when i get there lol
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Post by DoeWoe Thu Aug 16, 2012 9:49 am

Your Hero can't get to the wall fast enough? Just put him up in the 2nd and 3rd row and fill the other spaces with either footmen or trolls to hold up the other units. It worked for me. The canons have been getting rather strong and taking out my other units so I'm just using my hero on some of these challenges.
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Post by Threshen Thu Aug 16, 2012 9:22 pm

irtehkas wrote:I need some columns or something at my fort so I can keep running the challenges. Always seem short on army.

alwaaayysss my problem. i have 127 mojo and i keep thinkin about buying a column.. haven't done it yet... feel like i need to sve for gear and spells.
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Post by Urapeasnt Thu Aug 16, 2012 9:54 pm

ya save the mojo never know you may win 50 mojo on the wheel
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Post by DoeWoe Thu Aug 16, 2012 10:23 pm

I'd recommend waiting for spells. You can try to gear up throughout the process and just try to deal with the amount of units you have. I know it's tough, but unless you plan on spending money you've got to save for the end game stuff.
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Post by irtehkas Thu Aug 16, 2012 11:03 pm

so true
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Post by irtehkas Thu Aug 16, 2012 11:29 pm

so true
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Post by Threshen Thu Aug 16, 2012 11:44 pm

yeah, i figured i'd save em... i'll spend some more money at some point, i got like 1000 mojo once n got gear and spells and upgrades to units n stuff so now i'm just holding out.
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Post by Smurff289 Tue Aug 21, 2012 8:05 pm

DoeWoe wrote:Your Hero can't get to the wall fast enough? Just put him up in the 2nd and 3rd row and fill the other spaces with either footmen or trolls to hold up the other units. It worked for me. The canons have been getting rather strong and taking out my other units so I'm just using my hero on some of these challenges.


I have tried leaving 1 row 1 empty so as to not start the cannons. and use nothing but mages and wolf riders with shaman in the back row. I can't get to the wall. Ive yet to even hit the cannons.
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Post by DoeWoe Wed Aug 22, 2012 5:09 am

Honestly I haven't had the opportunity to work with a Zerk. How far back are you putting the Hero? Try setting him further back if you can.
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Post by irtehkas Wed Aug 22, 2012 5:50 pm

I picked the zerk as me fort hero. So far I'm not happy with him
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Post by lotak.xavier Wed Aug 22, 2012 5:59 pm

irtehkas wrote:I picked the zerk as me fort hero. So far I'm not happy with him

I got Moth and Succubus as my 2 heroes. I quickly realised that Succubus is useless without decent spells. Oh well... Levelling fort slowly to when I can get IW/AA/TC so I don't need to constantly rely on knights that always die!

I don't like battles against berserkers though cos they just take down my Moth very fast. I need to get gear that increases the movement speed of him. Star of Swiftness (+50% movement speed) would be very good for him.
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