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Post by lotak.xavier Mon Oct 22, 2012 2:55 am

Just wondering what people have researched and their rational (if any)
Gold - 1
Evasion - 3 (20 to 4)
Hp - 2 (24 to 3)
Magic - 1
Attack speed - 1 (28 to 2)
Crit hit - 1 (32 to 2)
Heavy hit - 1 (36 to 2)

Evasion and HP simply to increase longevity. Magic cos I always use Mages, even though 4% does NOTHING for them (/fail). Attack speed possibly not the best investment.
Crit hit and heavy hit simply because the occasional crit / heavy hit is better than none. With heavy hit, I'm likely to slow down cyborgs at least once.
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Mojo : 14
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Post by CrazyRage Mon Oct 22, 2012 6:06 am

I obtained 3 evasion, 2 magic, and 1 heavy hit. I'm around ten away from level 6 archangels then I'll get level two heavy, 4 evasion then off to my fort
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Posts : 87
Gold : 103
Mojo : 12
Join date : 2012-08-07
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Post by chiodo Mon Oct 22, 2012 7:20 am

I have :
5 evasion
2 hp
1 magic
1 attack speed
2 critical hit
2 heavy hit
1 resistance
im just researching what I can when I get the spar so that I can get a start on all of them. Once I see what is most effective ill focus on that.
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Gold : 231
Mojo : 19
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Post by bullseyed Mon Oct 22, 2012 4:45 pm

lotak.xavier wrote:Just wondering what people have researched and their rational (if any)
Gold - 1
Evasion - 3 (20 to 4)
Hp - 2 (24 to 3)
Magic - 1
Attack speed - 1 (28 to 2)
Crit hit - 1 (32 to 2)
Heavy hit - 1 (36 to 2)

Evasion and HP simply to increase longevity. Magic cos I always use Mages, even though 4% does NOTHING for them (/fail). Attack speed possibly not the best investment.
Crit hit and heavy hit simply because the occasional crit / heavy hit is better than none. With heavy hit, I'm likely to slow down cyborgs at least once.


There was another thread about this a little further down the page...

I've gone for Evasion (cheap), HP, Attack Speed, and Heavy Hit.

The Evasion seems like a better return on investment than the HP because it is cheaper.
Attack speed is roughly the same as boosting a shaman and it has way more impact.
Heavy Hit I just did once because a low chance is better than no chance. The marginal increase of leveling it further is probably bad and is very expensive.
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