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What would you like to see in future updates?

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Post by Camel Mon Jul 23, 2012 1:57 am

This game is still far from polished, there are still many improvements that can be made, compile your ideas here Smile

List of ideas:
- Notifications when there is an incoming attack
- Bank/Storage for gold and crystals (could purchase with mojo-> upgrades)
- Protection system; spend gold/crystals to set protection over your empire while you are away.
- Integrate guilds
- "Multiplayer" tasks/ dungeon quests- drop items
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Post by Elissa79 Fri Jul 27, 2012 8:10 am

I'd quite like some way of earning Magic Spar, it's very difficult to get enough to do anything with.

Also, a defence tower, that you could put long range troops in to help protect your empire.
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Post by Akichi Fri Jul 27, 2012 8:53 am

A way to convert resources to mojo on a timer. Even at an expensive rate.

Example:
Mojo Lab: (New building)
Spend 30k gold, 15k crystal to produce 1 mojo. 3 hour timer.

Also maybe a common marketplace / auction house. Trade Mojo/Magic Spar for resources. Maybe make it require a level 14 building to prevent abuse.
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Post by Pixy® Sat Jul 28, 2012 11:42 pm

Isnt that too much.. maybe 30k gold and 15k crystals for 5 mojo...
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Post by Camel Sun Jul 29, 2012 4:05 am

I would actually reckon thats a cheap price for mojo Smile.
Higher levels, you get around 50-80k gold on a good raid, but hey I dunno haha
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Post by Double.A Sun Jul 29, 2012 11:43 am

A web site would be a good idea to boost popularity and a nice way to incorporate guilds but a thing we should fix is that of we get a email we don't get a notification and you in a private chat room you should be able to invite multiple people
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Post by bullseyed Mon Aug 06, 2012 9:02 pm

Shortened unit production times or something without a large time commit to do. I frequently have to log out even when I want to play because my Goblin Engineers are dead and I have to wait 180 minutes for two new ones.

I often give up on arena battles without even playing because I know I will win but I know I will lose 2 tanks and have nothing to do for 180 minutes waiting for new ones. I lost 500 rating over this recently. (7500 -> 7000)

I can only afford to keep 6 of them around at once. I know I'm supposed to use mojo to get higher population cap, but spending real money to do that is dumb.

I've been playing Dinosaur War and they have a card minigame that you can play once every five minutes for minor rewards. Gives incentive to stay on instead of hit 8 hours on resources and log out. Units take 6 minutes to rebuild max.
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Post by DoeWoe Mon Aug 06, 2012 10:12 pm

I'd like to see more emphasis on Guilds, Alliances, or Clans. Allowing members to start one and then register users in that clan so everyone would know each other even without being friends.

Instead of the current random attack I'd like to see something with coordinates so if someone attacked you you would have their coords and could pass them off to a friend. It would help if someone is way higher or lower than you so there could be some sort of retaliation.

Magic Spar mines or purchase of magic spar would be cool.

Online live multiplayer would be really cool.

Minor fixes to the new update is needed. Mostly I'd like to know what units I've lost in adventure map and fix the bug in the arena not reporting losses properly.
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Post by irtehkas Tue Aug 07, 2012 12:04 am

I agree, spar mines or buying spar(with gold and crystal)

1v1 arena with just friends. Would be a great way to help one another with weakness and pointers.

One fix needed is on my fort I had already upgraded my warehouse to lvl two, and when I hit level 14 it turned out to be a task. Now it won't let me complete it.
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Post by DoeWoe Tue Aug 07, 2012 12:51 am

I noticed that with a friends account that I was leveling. He was already level 18, but when I logged in on my phone I had the beginning tasks again Red Shingled House was one of them. Sucks yours won't go away.
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Post by irtehkas Tue Aug 07, 2012 12:55 am

Yea I wonder once I get the chance to upgrade to level 3 if it wont go away.
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Post by DoeWoe Tue Aug 07, 2012 1:01 am

I'm thinking that will do the trick.
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Post by irtehkas Tue Aug 07, 2012 1:02 am

LOL I can only hope.

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Post by wink123 Tue Aug 07, 2012 7:59 am

a major reduction in repair cost please !!!! affraid
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Post by Urapeasnt Tue Aug 07, 2012 8:15 am

ya more armor and weapons and new heros to
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Post by irtehkas Tue Aug 07, 2012 5:06 pm

New heros would be nice. But I'd rather have a new armor/spell line up.

I need some spells badly, I don't really have anything good yet.

I mean 999 mojo for a good spell???
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Post by DoeWoe Wed Aug 08, 2012 5:10 am

I agree they're expensive, but they're almost necessary to compete...well unless you've got some really great strategy.
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Post by irtehkas Wed Aug 08, 2012 5:14 pm

Yea I hear you.

It's just a pain, LOL.

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Post by DoeWoe Wed Aug 08, 2012 7:23 pm

I agree. They're super expensive to buy and then it takes a lot of gold to charge it...and now they've nerfed the voodoo spells. I guess it is what it is.
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Post by irtehkas Wed Aug 08, 2012 7:28 pm

What did they do to the voodoo spells?
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Post by jhplasma Wed Aug 08, 2012 7:39 pm

how bout a suicide unit with special damage method ? something like....crystal bomber ?

ex. AoE explosion after contect, or maybe a low melee damage with a AoE explosion after defeated or something like that
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Post by irtehkas Wed Aug 08, 2012 10:55 pm

hmm that sound pretty interesting.
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Post by Urapeasnt Thu Aug 09, 2012 1:22 am

I wish they would improve the elements of the playing field and troop weapons like adding fire ice and electric
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Post by DoeWoe Thu Aug 09, 2012 7:06 am

irtehkas wrote:What did they do to the voodoo spells?

They used to lock onto units, but now they shoot in an area and it's actually possible to miss.
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Post by Urapeasnt Thu Aug 09, 2012 7:39 am

DoeWoe wrote:
irtehkas wrote:What did they do to the voodoo spells?

They used to lock onto units, but now they shoot in an area and it's actually possible to miss.
They are so expensive and they do that to it! I'd be pissed if I payed for that spell
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