Unstoppable??

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Unstoppable??

Post by Urapeasnt on Tue Sep 25, 2012 5:46 pm

With the new upgrade the succubus can now have dizzy and freeze abilities with the gems do you think this upgrade will make the succubus the best hero that it sits in the back and just destroys anything coming with the new abilities with gems? What do you think?
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Re: Unstoppable??

Post by joshd on Tue Sep 25, 2012 6:45 pm

i dont know what a level 4 life gem gives but if it was like +150 or something 2 of them you could have a 1000 hp on top of dizzy freeze and frailty. it would be really hard to spell burn them. it would be a very uphill battle
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Re: Unstoppable??

Post by Akichi on Tue Sep 25, 2012 6:49 pm

I would say no because the melee heroes can just stack the resist gem, which gives almost double% resist of the same gem quality.

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Re: Unstoppable??

Post by joshd on Tue Sep 25, 2012 7:24 pm

Akichi wrote:I would say no because the melee heroes can just stack the resist gem, which gives almost double% resist of the same gem quality.

the only gems that stack are the life gems for hp, it says in the little yellow i that other gems "arent as effective when stacked" to what degree i have no idea
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Re: Unstoppable??

Post by Akichi on Tue Sep 25, 2012 7:37 pm

joshd wrote:
Akichi wrote:I would say no because the melee heroes can just stack the resist gem, which gives almost double% resist of the same gem quality.

the only gems that stack are the life gems for hp, it says in the little yellow i that other gems "arent as effective when stacked" to what degree i have no idea

If that's the case, then the attack and resist gems are equally ineffective when stacked, and my original argument still stands.

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Re: Unstoppable??

Post by joshd on Tue Sep 25, 2012 7:49 pm

Akichi wrote:
joshd wrote:
Akichi wrote:I would say no because the melee heroes can just stack the resist gem, which gives almost double% resist of the same gem quality.

the only gems that stack are the life gems for hp, it says in the little yellow i that other gems "arent as effective when stacked" to what degree i have no idea

If that's the case, then the attack and resist gems are equally ineffective when stacked, and my original argument still stands.

but thats just for gems of the same type, i dont know how the percentages work but if you had a 15% frailty, 15% freeze, and 15% dizzy, those percentages might stack then it would be 45% vs 15% resistance.
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Re: Unstoppable??

Post by Urapeasnt on Tue Sep 25, 2012 7:52 pm

well we shall see when some one combines and see the percentage rate
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Re: Unstoppable??

Post by chiodo on Mon Oct 01, 2012 7:04 am

One could simply have a good resist gem on a mellee hero and stack a good bit of life gems. This seems to work fine with me for people who have their succubus stacked with freeze/dizzy and what not.
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Re: Unstoppable??

Post by asen789 on Mon Oct 01, 2012 5:19 pm

can we send our petition asking camel will do something to lower its effective to succubus, i have behemoth and zer, fighting with succubus is impossbile to win
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Re: Unstoppable??

Post by Urapeasnt on Mon Oct 01, 2012 7:39 pm

I doubt if they do some thing about it because so many players have spent money on gems
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Re: Unstoppable??

Post by joshd on Mon Oct 01, 2012 9:20 pm

asen789 wrote:can we send our petition asking camel will do something to lower its effective to succubus, i have behemoth and zer, fighting with succubus is impossbile to win

trying to handicap a hero because you dont like it isnt fair either. my castle hero is a bezerker and i can beat a fully geared succ, it just takes strategy.
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Re: Unstoppable??

Post by gitgronostaj on Tue Oct 02, 2012 1:50 pm

Watch the Rockstar movies on youtube. He can beat any succub with his zerk and moth
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Re: Unstoppable??

Post by Urapeasnt on Tue Oct 02, 2012 5:50 pm

gitgronostaj wrote:Watch the Rockstar movies on youtube. He can beat any succub with his zerk and moth
That was before the gems he now has a new account with a succubus
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Re: Unstoppable??

Post by tingting21 on Thu Oct 25, 2012 4:23 pm

all sccubus user know... once their shaman are down. she is quite easily beaten.
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Re: Unstoppable??

Post by SgtBears on Fri Oct 26, 2012 5:49 am

tingting21 wrote:all sccubus user know... once their shaman are down. she is quite easily beaten.
true true. as mentioned before, it just takes strategy.
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Re: Unstoppable??

Post by DoeWoe on Sat Oct 27, 2012 2:50 am

I've been struggling more with high level Succubus players than before. Seems like I need a new strategy, but I don't have the brain power required this month. Any good tips? I don't use Troll Cyborgs so we can throw that away.
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Re: Unstoppable??

Post by tingting21 on Sat Oct 27, 2012 4:40 am

honestly, true it is almost impossible (not 100%) for a month to get close to speedy succubus if you put it in front line, you almost get KO instantly.
unless you stack with very high evasion which will also not give you a sure win but there is a chance.

Succubus do change target under few condition.
1) if she is hit by a skill, she will immediatly change target to the closest target, but this statement is not true if ur month is the closest
2) if she is hit with a critical, she will also change target
3) there are chance that after she use skill, she will change target

Sccubus depends on their attack too much, that placing 3skills "maybe" a big disadvantages for them. it seems.

I have came accross month puting at the rear, with wolf/mage/archangle in front of them. but in the top and bottom with meele troops like the famous FOOTmens, and or trollcyborge.
Most effecient if footmans.
you see as long as ur mounth can burst out minimum 3mystic blast. there is a high chance that the shaman behind her will be removed, together with your orange and purple bomb, you may lost almost all of your top and bottom troops but not the last top and last bottom,
since their shaman is gone you can KO that sccubus easily.
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Re: Unstoppable??

Post by DoeWoe on Sat Oct 27, 2012 4:59 am

At this point is it effective to even fight them if you incur a high number of troop losses? I don't have an issue getting to the back row without taking any damage. The issue is even once I'm face to face with her she can sometimes still best me. I've got 76 attack, 18 defense, 1760 hp...I use all of the top gear you can use, but some of these players are so fast and have either high crit, dizzy, frailty, or all of the above that they can still take me out one on one.

Its not really a big deal, but I check out the players in the arena now and I'll skip a lot of the busses who have the kind of stats that I'm talking about. Obviously I'm just assuming I'll lose because I'm only going off the attack, defense, and equipment that I can see, but if the player looks to have spent a lot of mojo as well I may just skip them. Its better for me to not lose so I can continue to grind and get the most xp I can.
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Re: Unstoppable??

Post by tingting21 on Sat Oct 27, 2012 12:02 pm

nothing is 100% sure win, but its a higher chance.
if you are talking about arena, im sure most about 80% of the time. succubus are without shamans, im not sure but correcct me if im wrong. i havent see a sccubus with more than 2sahman in arena except for conquest.

but anyway, say im using beseker, and do solo auto, if i do come accross a fully geared succubus, i would also skip her too.
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Re: Unstoppable??

Post by DoeWoe on Sat Oct 27, 2012 10:49 pm

Is there a benefit to soloing over full formation? Is it just the time it takes for troop replenishment? I want to maximize the amount of xp and honor points that I get so I use a full formation unless I'm going up against a Zerk with ridiculous stats. That's why I skip really high level Busses...I'd rather not lose all my units.

This leads me to another question I have that makes me feels a bit n00bish, but how exactly do the credits work? I always just assumed that we get 24 credits a day, but I'm just not sure. Does it work like Adventure Mode where all the credits replenish at a certain time? I need to start paying attention, but sometimes I can't play until late in the day so I would think I'd have a lot of credits. It seems like what I get is never really what it should be. Can someone set me straight?
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Re: Unstoppable??

Post by YamiNoKaabii on Sun Oct 28, 2012 7:15 pm

DoeWoe wrote:This leads me to another question I have that makes me feels a bit n00bish, but how exactly do the credits work? I always just assumed that we get 24 credits a day, but I'm just not sure. Does it work like Adventure Mode where all the credits replenish at a certain time? I need to start paying attention, but sometimes I can't play until late in the day so I would think I'd have a lot of credits. It seems like what I get is never really what it should be. Can someone set me straight?

You're talking about Arena refresh credits, right?
I believe you get one per hour. (Though I'm not sure exactly if it's at xx:00, or exactly one hour from your first refresh (meaning if you refresh at 5:34, you will gain another credit at 6:34) or what.) You have a maximum of either 6 or 7 at any one time.
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Re: Unstoppable??

Post by DoeWoe on Sun Oct 28, 2012 8:50 pm

Yeah I guess its the maximum amount of credits that I'm confused by. If I go to sleep at 11pm with no credits and wakeup at 3:30am I should only have accrued 4 credits, but if I don't use those by 6am I'll stay at a max of 7 credits until I hit the refresh wall? If that's the case I may be wasting some of my creds on the days I don't play until after work. I wish it was more like Adventure then...replenishing 24 creds at a certain time per day.
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Re: Unstoppable??

Post by YamiNoKaabii on Sun Oct 28, 2012 9:08 pm

DoeWoe wrote:Yeah I guess its the maximum amount of credits that I'm confused by. If I go to sleep at 11pm with no credits and wakeup at 3:30am I should only have accrued 4 credits, but if I don't use those by 6am I'll stay at a max of 7 credits until I hit the refresh wall? If that's the case I may be wasting some of my creds on the days I don't play until after work. I wish it was more like Adventure then...replenishing 24 creds at a certain time per day.
I don't quite understand what you're saying, but I suppose in that scenario -
Spoiler:
11:00 - 0 credits
12:00 - 1 credit
1:00 - 2 credits
2:00 - 3 credits
3:00 - 4 credits
4:00 - 5 credits
5:00 - 6 credits
6:00 - 7? (Max) credits
7:00 - Max credits
8:00 - Max credits
Each refresh: -1 credit
Refresh wall = "Please wait 1 hour" = 0 credits

Also, remember that since it happens every hour, you gain a few credits while using them, unless you use the auto feature and burn through boards like crazy. For example, if each 6 Arena battles take exactly one hour to complete and refresh, then you would effectively never hit the refresh wall.
That means that, yes, if you have 0 credits, but wait more than 7 hours (e.g. 8 hours of sleep) then credits are pretty much wasted.
I think this was done for people in different timezones to have the same(ish) number of chances at the Arena.
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Re: Unstoppable??

Post by DoeWoe on Sun Oct 28, 2012 9:13 pm

If we had a system that refreshed at a certain hour every 24 hours just like Adventure mode then we would never lose out on credits unless they're not used by that refresh point. Either way I'll be changing the way I do the arena now.
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Re: Unstoppable??

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