Update for 10/18/2012

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Update for 10/18/2012

Post by bullseyed on Thu Oct 18, 2012 4:46 pm

Only thing that seems different is the spash screen for Camel Games.

Anyone find anything else?
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Re: Update for 10/18/2012

Post by Urapeasnt on Thu Oct 18, 2012 5:27 pm

Hows the drop rate for gems and spar might not update till they force me
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Re: Update for 10/18/2012

Post by Urapeasnt on Thu Oct 18, 2012 5:51 pm

I herd the spells animations is diffrent
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Re: Update for 10/18/2012

Post by Guest on Thu Oct 18, 2012 7:19 pm

Seems like the recruiting is diff, it automatically picks 6 instead of one at a time. Only other thing I notices it the logo at the start up screen and the start up screen is now animated.

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Re: Update for 10/18/2012

Post by chiodo on Thu Oct 18, 2012 7:28 pm

Urapeasnt wrote:I herd the spells animations is diffrent
The animations themselves are the same, its just that when you cast a spell now time slows down and the screen gets all blurry. It looks pretty bad in my opinion.
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Re: Update for 10/18/2012

Post by Urapeasnt on Thu Oct 18, 2012 8:17 pm

chiodo wrote:
Urapeasnt wrote:I herd the spells animations is diffrent
The animations themselves are the same, its just that when you cast a spell now time slows down and the screen gets all blurry. It looks pretty bad in my opinion.
ok how the drop rate same you think
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Re: Update for 10/18/2012

Post by chiodo on Thu Oct 18, 2012 8:19 pm

I used all my refreshes before i updated so i can't really tell yet.
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Re: Update for 10/18/2012

Post by Gr8guy on Thu Oct 18, 2012 8:21 pm

Also there is animation on the loading screen, if you kill the app during an arena battle it will use one of your refreshes. Oh i don't like how they changed when you build your troops, i ended up building 5 arc angels by mistake.
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Re: Update for 10/18/2012

Post by joshd on Thu Oct 18, 2012 10:05 pm

drop rate seems about the same to me, ive accually won more mojo than i have in a while, the blur thing is kinda dumb in my opinon i think they were going for a 300 kind of thing but it just kinda makes me seasick
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Re: Update for 10/18/2012

Post by Urapeasnt on Thu Oct 18, 2012 10:45 pm

joshd wrote:drop rate seems about the same to me, ive accually won more mojo than i have in a while, the blur thing is kinda dumb in my opinon i think they were going for a 300 kind of thing but it just kinda makes me seasick
what blur I didn't update yet
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Re: Update for 10/18/2012

Post by Guest on Thu Oct 18, 2012 11:06 pm

I havent noticed the blur cause I always do auto arena, I will have to check it out. The recruiting thing kind of annoys me because other than footmen I usually only need to recruit a couple at a time, and i dont get the start up animation, they need newer and more exciting start up screens. Not sure whats up but after the last update I was hardly getting any mojo, but over the last 4-5 days I got well over 100 doing arenas. I keep landing on the 5mojo and 10mojo spots. Luck or they bumped the chance, not sure.

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Re: Update for 10/18/2012

Post by joshd on Thu Oct 18, 2012 11:41 pm

im talking about the blur when you use spells, and i think they bumped the chances to get mojo and spar up, im up like 30 mojo and almost 20 spar for just today
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Re: Update for 10/18/2012

Post by Urapeasnt on Fri Oct 19, 2012 12:30 am

Nice I need a couple more mojo cuzz I haven't gotten much lately
the blur was an ok touch guess they exploring new animation scenes/ i like the direction there going
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Re: Update for 10/18/2012

Post by coolmkv69 on Fri Oct 19, 2012 1:20 am

Alot of the new features are nice but that wears out quick. I hope in future updates, they implement something in the Options were we can turn it off.

The blur effect for high level spells is cool until you start getting sick of it. I can't auto-run yet on my fort hero so I have to see it in every fight I have. And to me it's just a way of making lag look cool and artistic, lol.

On a side note, one thing I'm definitely very happy about is they seem to have optimized the game for tablets. It looks alot better.
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Re: Update for 10/18/2012

Post by Ser Dragoon on Fri Oct 19, 2012 1:51 am

I dont like the recruit x 6 thing.....aleady fked up my troop replinishment, and when you're half-asleep doing the math to fix it up at the end of every 2nd fight gets annoying....and then, u fk it up again, and the cycle repeats. An option to turn off x6 would be useful.....
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Re: Update for 10/18/2012

Post by Urapeasnt on Fri Oct 19, 2012 2:14 am

It does get boring quick but looks cool when I use it

ya I mess up because I'm still used to the old way its good for my fort hero cuss I mostly use troll and footman
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Re: Update for 10/18/2012

Post by ipapz on Fri Oct 19, 2012 3:26 am

Also not a fan of the x6 recruitment and the blurring during spells... wish they'd do something about it
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Re: Update for 10/18/2012

Post by Urapeasnt on Fri Oct 19, 2012 5:48 am

ipapz wrote:Also not a fan of the x6 recruitment and the blurring during spells... wish they'd do something about it
just made 6x iron wheels on accident gonna take me half a day to see them smh
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Re: Update for 10/18/2012

Post by ipapz on Fri Oct 19, 2012 10:48 am

Urapeasnt wrote:
ipapz wrote:Also not a fan of the x6 recruitment and the blurring during spells... wish they'd do something about it
just made 6x iron wheels on accident gonna take me half a day to see them smh
Well this entire update is a mess... can anybody point out a good point to this update? Coz the last update was like up there... Gems, Drop rate of frags, mojo and spars were increased.... then this? Screwing up animations and your production .... Hope developers would bother and read the forums
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Re: Update for 10/18/2012

Post by bullseyed on Fri Oct 19, 2012 4:22 pm

ipapz wrote:
Urapeasnt wrote:
ipapz wrote:Also not a fan of the x6 recruitment and the blurring during spells... wish they'd do something about it
just made 6x iron wheels on accident gonna take me half a day to see them smh
Well this entire update is a mess... can anybody point out a good point to this update? Coz the last update was like up there... Gems, Drop rate of frags, mojo and spars were increased.... then this? Screwing up animations and your production .... Hope developers would bother and read the forums

I don't think they would read this forum. There's probably an official one at Camel's web site but I dunno.

I haven't accidentally used the 6x thing yet so I don't mind it much. A lot of times I do make 6x footmen and trolls so it helps with that.

The blur thing lasts like 0.5 seconds when you're on 4x speed so I dun care.
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Re: Update for 10/18/2012

Post by DoeWoe on Sun Oct 21, 2012 6:14 am

There was an update tonight that got rid of the new spell animation and the automatic x6. In its place is a new way to recruit more than 1 troop. Now all you have to do is choose the unit you'd like to recruit and then click on the white box for the amount of troops you'd like. Clicking on the 6th box gives you six troops and you can still do it the old way if that's what you'd like. Anyone notice anything else?
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Re: Update for 10/18/2012

Post by Urapeasnt on Sun Oct 21, 2012 5:02 pm

Thank God they fixed it it was annoying to make 6 IW and wait a day for them to be produced
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Re: Update for 10/18/2012

Post by Ser Dragoon on Mon Oct 22, 2012 1:48 am

The latest update not only took off the auto-max builds, it also took off the spell blurr, and something else I noticed was during Arena, even though it's still the square lottery wheel, they finally have the random "2 spar wheel" where it guarantees you get the spar!!! They used to have that about 4 months back, but took itoff a couple months ago! Glad to have tht back!!! Should improve everyone's spar drops!!! Yay!
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Re: Update for 10/18/2012

Post by bullseyed on Mon Oct 22, 2012 4:38 pm

Ser Dragoon wrote:The latest update not only took off the auto-max builds, it also took off the spell blurr, and something else I noticed was during Arena, even though it's still the square lottery wheel, they finally have the random "2 spar wheel" where it guarantees you get the spar!!! They used to have that about 4 months back, but took itoff a couple months ago! Glad to have tht back!!! Should improve everyone's spar drops!!! Yay!

Yeah I made a ton of spar this weekend...

I had avoided arena because I was losing too many troops to make it worthwhile, but now that I have a large evasion percentage, my footmen can tank TC + AA/IW without needing a healer and sometimes without even dying. Pretty sweet.
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Re: Update for 10/18/2012

Post by idkagoodname on Tue Oct 23, 2012 1:20 am

bullseyed wrote:
Ser Dragoon wrote:The latest update not only took off the auto-max builds, it also took off the spell blurr, and something else I noticed was during Arena, even though it's still the square lottery wheel, they finally have the random "2 spar wheel" where it guarantees you get the spar!!! They used to have that about 4 months back, but took itoff a couple months ago! Glad to have tht back!!! Should improve everyone's spar drops!!! Yay!

Yeah I made a ton of spar this weekend...

I had avoided arena because I was losing too many troops to make it worthwhile, but now that I have a large evasion percentage, my footmen can tank TC + AA/IW without needing a healer and sometimes without even dying. Pretty sweet.

What's the "2 spar wheel"? cuz i've been doing a ton of arena and i haven't won any spar in a while. Sad
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Re: Update for 10/18/2012

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